The frame inset, debounce, and throttle utilities are explained in the Framer Classic docs, but what might be even more interesting are all the undocumented utilities you can find in the Framer source code on Github. You can use them, but since they’re not (yet) in the official documentation, they might change (a bit) in future versions of Framer.
In the ‘Top hat’ dragging events example, for instance, I used
# some trigonometry for calculating the rotation rotationRadians = Math.atan (this.x - topHat.x) / (this.y - topHat.y)
Some variable types, like String, Number, and Array, have built-in methods.
As an example, you can use
substring() to extract part of a string:
string = "Apple, Banana, Kiwi"
# Print the substring from character 7 to 13 print string.substring 7,13 » "Banana"
reverse() to reorder the contents of an array:
fruits = ["Banana", "Orange", "Apple", "Mango"] # Sort them alphabetically fruits.sort() # Reverse the current order fruits.reverse()
# Print the array print fruits » ["Orange", "Mango", "Banana", "Apple"]
You can find the most useful of these methods, with examples, on these w3schools.com pages: